Why Old Arcade Games Feel Harder Than Anything Made Today
Modern games tend to ease players in. Genuine retro-style arcade games rarely bother, and that difference in philosophy is exactly why they still feel harder decades later.
There's no tutorial buffer. Old arcade design assumed a quarter bought one honest attempt, so difficulty ramps almost immediately instead of easing in over several minutes.
Patterns replace hand-holding. Instead of explaining a mechanic, the game just repeats a pattern until the player figures it out through trial and error - which feels unfair the first time and fair every time after.
Score chasing was the whole point. Survival wasn't really the goal - beating a previous score was, which is a different kind of pressure than most modern games bother creating.
None of this needs a physical joystick to feel right - a keyboard captures the same instant, no-buffer response the originals were built around.